Source Passive Income Nomad
Orbit Flip: Passive Income Nomad: newsletter section
Collection: Passive Income Nomad · Creator: Anthony Rich
Original: raw source · demo-lab/browser-game/content/NEWSLETTER.md · 598 words · 5 sections
Summary
- Payouts are monthly once you pass €100, and there's no exclusivity, so the same game can go on other portals too (FAQ).
- Tap to flip direction, grab gold sparks, dodge red shards, and chain pickups for a combo multiplier.
- "Build an original one-button HTML5 canvas game that's fun in 30 seconds.
- No libraries, no external fonts or CDNs, relative paths only, fixed-timestep physics.
- Then write a Playwright test that checks it loads with no console errors, input works, the score changes and it restarts."
Entities mentioned
CrazyGames · Orbit Flip · Frederik · Basic Launch · Claude Code · Bolt Pit · Google · Cinevva · Playwright
Topics
Topic: orbit flip · game · crazygames · Topic: playwright test · errors · game
Key points by section
My AI agent built a browser game in 6 minutes. Here's the honest math on getting paid for it.
- TL;DR: Web-game portals like CrazyGames bring the players and split ad revenue with developers, and publishing is free.
- My agent built a submission-ready game, Orbit Flip, between 3:31 and 3:37 PM.
- The catch: you earn nothing until real players prove they come back.
- Topic: Topic: orbit flip · game · crazygames
Where this came from
- This week, developer Frederik (@froessell) put his first web game, built with Claude Code, on CrazyGames: Bolt Pit, a Three.js arena shooter, and he's been refreshingly honest: it has earned $0 so far.
- New CrazyGames games start in a Basic Launch: a limited audience, with monetization switched off.
- It lasts at least 7 days and 500 plays, and ends automatically after 21 days.
- Payouts are monthly once you pass €100, and there's no exclusivity, so the same game can go on other portals too (FAQ).
- Topic: Topic: orbit flip · game · crazygames
What I built
- My demo agent wrote a one-page spec, then built Orbit Flip: you're a spark circling a dying star.
- Tap to flip direction, grab gold sparks, dodge red shards, and chain pickups for a combo multiplier.
- Build: plain HTML canvas, no game engine, zero libraries.
- Frederik needed six fixes to get his build accepted, including a static build, relative paths, dropping Google Fonts and shrinking 20.5 MB to 12.4 MB.
- Topic: Topic: playwright test · errors · game
The income math (his numbers, his assumptions)
- The closest official figure is its 2026 GameMaker jam terms, which gave developers 60% of ad revenue (Cinevva's guide).
- Publishing is free, the test players are free, and an agent does most of the building.
- Costs: $0 to publish; your real costs are time and your AI tool subscription.
- So this is a volume game: ship small games often, let Basic Launch tell you which ones players keep, and only then invest.
- Topic: Topic: orbit flip · game · crazygames
Try it yourself
- "Build an original one-button HTML5 canvas game that's fun in 30 seconds.
- One mechanic, a score, instant restart, mouse + touch.
- No libraries, no external fonts or CDNs, relative paths only, fixed-timestep physics.
- Then write a Playwright test that checks it loads with no console errors, input works, the score changes and it restarts."
- Topic: Topic: playwright test · errors · game
Backlinks
Basic Launch · Bolt Pit · Cinevva · Claude Code · CrazyGames · Frederik · Google · Orbit Flip · Playwright · Index · Topic: orbit flip · game · crazygames · Topic: playwright test · errors · game